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SABOTEUR SPRINT!!

Academic project, January – April 2019

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OVERVIEW

Saboteur Sprint is a side-scrolling racing party game. Game requirement 2 to 4 players. There are three rounds in one race. At the start of each round, players place traps along the level to slow down their opponents. Then, players race run and jump through the level, avoiding all the traps and trying to reach the end first.

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GAMEPLAY DETAIL

There are two different characters can be selected by players. The first one is a skater. The other one is a magician. They have their own attribute. The skater runs fast but will slip. The magician runs normally but stable. There are 4 traps in the game: fan, Beast trap, shooter and saw. Players can choose one of two paths to go, an easy path but need to keep jump or a flat path but hard to reach. The game will score players base on the finish order.

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TECHNICAL DETAILS

This is a game project with five-member. We use one of the teammate’s 2D custom game engine and we extend its functionality to 3D.

Technical Highlights:

  • Simple Entity Component System

  • Use OpenGL as graphics API

  • Use SDL for handling window and input

  • Support 2D Sprite animation

  • Support max 4 PlayStation or Xbox controller

  • Simple particle system

  • Use ASSIMP for loading the models and textures

  • Fmod for music and sound effect

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CREDITS

Alex Koumandarakis - Producer/Gameplay Director
Ching-Yen Lin - Graphics Director/HUI
Fei-Ya Chiu - Sound Engineer/Music/Graphics
Kevin Du - Technical Director/Art/Engine
Shifeng Liang -UI

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©2020 by Ching-Yen "Tim" Lin. Proudly created with Wix.com

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