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DIRECTX 11 FRAMEWORK
Personal Project, July – September 2019
graphics4: Services

The purpose of this project is to learn different graphics API. Why not keep using OpenGL? I like OpenGL but I want to know the differences between APIs. Also I like to take the challenge to do somehing different. I chose DirectX 11 because it is a very common API that people use for PC.
The beginning of building this project is very difficult. There are many functions and structures need to understand. However, just like learning OpenGL, it becomes familiar after some time. After building the framework, I feel I want to keep using DirectX. The way it defines the functions is better than OpenGL does. Therefore, I use this project for my game project: The Seeker and my physic project.
For the future of this project, I want to use this framework to implement some techniques. However, I may create a new project with DirectX 12 or Vulkan for ray tracing and hopefully, the experience can help me with that.
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